mymesh.tree.Points2Quadtree#

mymesh.tree.Points2Quadtree(Points, maxdepth=10)[source]#

Generate an quadtree structure from a set of points. The quadtree will be subdivided until each node contains only one point or the maximum depth is met.

Parameters:
  • Points (array_like) – Point coordinates (shape=(n,3) or (n,2). If (n,3), the third dimension is ignored).

  • maxdepth (int, optional) – Maximum depth of the quadtree, by default 10

Returns:

root – Root node of the generated octree structure.

Return type:

tree.Quadtree